Educational power grid simulation teaching electricity infrastructure, economics, and environmental impact
electrobillion is an educational power grid simulation game that teaches players about the complex systems underlying modern electrical infrastructure. Through engaging city-building gameplay, players learn about power generation, distribution, economics, and environmental impact.
The game aims to educate anyone with simple mental models about electricity to understand and appreciate the complexity of the infrastructure we rely on. Players manage a power company, building various energy sources from renewable wind and solar to traditional fossil fuel plants, while balancing supply and demand for a growing city.
As we face the challenge of transitioning to sustainable energy, electrobillion helps players understand the economic and environmental trade-offs involved in powering our modern world.
Build and manage various power sources including wind, solar, fossil fuels, and batteries. Connect everything through substations and transmission lines.
Run your power company with realistic financial mechanics, dynamic pricing, and government subsidies. Balance costs and revenue while keeping the lights on.
Cities grow autonomously, with the population demanding more power as they grow.
Watch the city grow organically with residential, commercial, industrial, and agricultural zones, each with unique power consumption patterns.
See the real effects of your energy choices on pollution levels, and use air scrubbers and natural solutions to maintain environmental balance.
Nature itself also reacts to the power grid, with flora and fauna suffering from pollution.
Comprehensive tutorial system that progressively teaches all game mechanics through hands-on experience.
Real-life analogies and explanations to help players build a mental model of the power grid.
Day/night cycles affect solar power and demand patterns, with seasonal variations and weather effects adding realistic complexity.
Power supply and demand are balanced in real-time, with the city growing organically based on the needs of the population.
Original trailer from March 2025, made for the Steam launch.
Coming Soon
Step-by-step introduction to power grid management and city development
electrobillion began as a personal journey to understand the complexity of electrical infrastructure. After spending weeks studying what happens when we flip a light switch, developer Evrim Öztamur discovered the extraordinary complexity of the power grid - one of the most complex machines ever created by humanity.
The game emerged from a realization that most people share overly simplified mental models of how electricity works. The goal became creating an educational experience that could teach anyone about the interconnected nature of power generation, distribution, economics, and environmental impact.
As we face critical decisions about sustainable energy transition, electrobillion aims to educate players about the challenges and trade-offs involved in powering our modern civilization sustainably.
Development began in April 2024 and is expected to complete by July 2025. The project started as a web application built with Rust, WebAssembly, and HTML5 technologies, building on earlier work from the Maginet project. As simulation complexity grew, the architecture evolved into a fully native application using Rust, WebGPU, and Skia for superior performance.
The entire game was built from scratch and tailor-made at every level to achieve the best possible architecture for the simulation complexity required. Few shortcuts are taken in modeling electricity flows, with accurate market dynamics and realistic supply/demand structures built into the core systems. This technical foundation ensures that players experience authentic power grid challenges while maintaining educational integrity.
electrobillion draws inspiration from classic simulation games like SimCity 2000, Factorio, and Transport Tycoon Deluxe, combining their engaging mechanics with educational content inspired by academic works on energy infrastructure and policy.
Academic and popular science works on energy infrastructure and policy, such as Energy: A Human History by Richard Rhodes and Landscape and Energy by Dirk Sijmons have also been very helpful in shaping the game's vision of the power grid and its future.
Evrim has a background in economics and finance, including quantitative finance research and portfolio optimization. His current focus is on combining technical expertise in Rust, Python, and process automation with his understanding of complex systems to create educational games. He's been passionate about making games since he was a kid, and has been making games for over 20 years by now!
Earlier, he founded asm33, a software consulting firm that builds automation tools for financial services companies, serving 150+ businesses across Europe. He's currently working as a corporate and tax valuation analyst as his day job when he's not working on electrobillion. His prior education includes a BSc in Economics and Business and an MSc in Quantitative Finance from the University of Amsterdam.
For press kits, review copies, and media inquiries, please contact the developer directly.